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Netty 4.0.46.Final 和 4.1.10.Final 发布

Netty 4.0.46.Final 和 4.1.10.Final 发布

Netty 4.0.46.Final 和 4.1.10.Final 发布了,这些版本包含错误修复,性能增强和一些新功能,建议升级。Netty 4.0.46.Final 和 4.1.10.Final 有如下重要的更新:

  • NetUtil IPv6 bugs related to IPv4 and compression (#6613)
  • Enable configuring available processors (#6224)
  • Add support for SNIMatcher when using SslProvider.OPENSSL* and Java8+ (#6534)
  • Fix buffer leak in local transport when a close triggers the close of a remote peer and there are still messages in the inbound buffer. (#6650)
  • Fix IllegalArgumentException when release a wrapped ByteBuffer on Java9 (#6644)
  • VoidChannelPromise not notified when exception is thrown. (#6634)
  • Correctly handle read-only ByteBuf in ByteToMessageDecoder (#6639)
  • Allow to free direct buffers on java9 again (#6568)
  • NioEventLoop#rebuildSelector0 throws ClassCastException (#6608)
  • Fix OpenSslCertificateException error code validation (#6581)
  • Limit the maximum size of the allocated outbound buffer to MAX_ENCRYPTED_PACKET_LENGTH (#6569)
  • Allow negative memoryAddress when calling PlatformDependent0.newDirectBuffer(…) (#6575)
  • Recognizing TLS Extension “HeartBeat” as Valid TLS Packet (#6529)

仅属于 4.1.10.Final 的重要更新:

  • Notify connect promise of ProxyHandler after codecs are removed (#6672)
  • Ability to extend SniHandler and configure it with arbitrary runtime data (#6623)
  • Do not throw ClassCastException when rule subnet version doesn’t match remote IP version (#6658)
  • Fix HTTP/2 dependency tree corruption (#6654)
  • Avoid infinite loop in HTTP/2 distributor toString() (#6655)
  • Use jndi-dns to obtain default name servers (#6590)
  • netty-codec: Manage read-flow explicitly in MessageAggregator (#6604)
  • Accept two ways to start HTTP/2 over clear text(version 2) (#6496)

4.0.46.Final 和 4.1.10.Final 的详细更新日志

发布主页下载地址

Netty是一个 Java 的开源高性能网络应用框架框架。Netty提供异步的、事件驱动的网络应用程序框架和工具,用以快速开发高性能、高可靠性的网络服务器和客户端程序。

也就是说,Netty 是一个基于NIO的客户、服务器端编程框架,使用Netty 可以确保你快速和简单的开发出一个网络应用,例如实现了某种协议的客户,服务端应用。Netty相当简化和流线化了网络应用的编程开发过程,例如,TCP和UDP的socket服务开发。

转自 http://www.oschina.net/news/84361/4-0-46-final-4-1-10-final